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Sound Effects: Create and play realistic sound effects.Simulated Surround Sound: Experience a simulated 5.1 or 7.1 surround sound.Scalable Performance: Adjust audio processing for any application.Reverb Effects: Simulate realistic reverberation effects.Real-Time Mixing: Dynamic control of audio mixing.Open Source: Open source development for custom audio solutions.Multi-Channel Audio: Support for up to 7.1 channel surround sound.Modular Design: Easily add custom audio plugins.Low Latency: Minimal delay between sound source and playback.High-Quality Audio: Generate realistic, high-quality audio.EAX Support: High-quality, realistic environmental audio effects.
Audio Capture: Record audio directly from your soundcard. Advanced Audio Coding: Support for AAC, MP3 and other audio codecs. 3D Audio: Experience realistic spatial sound through full 3D positional audio effects. There is always one Listener object (per audio context), which represents the position where the sources are heard - rendering is done from the perspective of the Listener. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There can be a large number of Buffers, which contain audio data. The basic OpenAL objects are a Listener, a Source, and a Buffer. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. Its primary audience is made up of application developers and desktop users that rely on portable standards like OpenGL for games and other multimedia applications. OpenAL, the Open Audio Library, is a joint effort to create an open, vendor-neutral, cross-platform API for interactive, primarily spatialized audio.
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.